Fend Off Invaders With Realistic 3D Graphics. In this new and improved sequel to hit game Beach Head 2000, Beach Head 2002 turns your home computer into the gunner's seat with intense 3D graphics and lifelike sounds. Beach Head 2002 Download Games Beach Head 2002 Full Version For PC A beachhead is a temporary line created when a military unit reaches a beach by sea and begins to defend the area while other reinforcements help out until a unit large enough to begin advancing has arrived.
Overview
Back in the day, I was a huge fan of the arcade shooter. From Missile Command to Battlezone, I couldn’t creep into my parent’s bedroom often enough to try filching quarters for the video arcade. Beach Head 2002 looked to be the solution to every poor gamer’s desire for a cheap, easy, arcade thrill. What I got instead was a dismal attempt at a resurrection of an age-old favorite genre.
Gameplay, Controls, Interface
Beach Head 2002 is simple enough to play. So simple in fact, that it doesn’t require a manual and the keyboard commands take up six lines in the 'read me' file if you don’t include the two cheat codes. In looking at the simplicity of the read me file, I figured there wasn’t much more to the controls than 'aim and shoot.' I was duped.
Ea sports cricket 07 game. Minimum System Requirements:CPU: Pentium III or Athlon equivalentCPU SPEED: 1.5 GHzRAM: 256MBOS: Windows XP/7/8/10VIDEO CARD: DirectX 9.0c Compatible 3D-accelerated 32 MB video cardDIRECTX VERSION: 9.0c (Included)SOUND CARD: YesFREE DISK SPACE: 1.2GBRecommended Requirements:CPU: Pentium 4 or Athlon equivalentCPU SPEED: 2.0 GHzRAM: 512MBOS: Windows XP/7/8/10VIDEO CARD: DirectX 9.0c Compatible 3D-accelerated 128MB video card (NVIDIA GeForce FX+ / ATI Radeon 9500+)DIRECTX VERSION: 9.0c (Included)SOUND CARD: YesFREE DISK SPACE: 1.2GB.
Aiming the weapon is difficult. Not difficult in the 'I’m-completely-inept' sense, but more so the 'I-can’t-believe-the-developers-thought-this-was-a-good-idea' sense. Putting your sites onto a target is like trying to put your crosshairs on a bot in online multiplayer Unreal Tournament with a 300 baud modem (and yes, I used to have one, and yes, I know I’m dating myself). There is significant, purposeful, sloppy aim when trying to bead in on the target. It’s like trying to swing a weapon around under water. I’m sure that this was designed in such a manner to make the aiming more difficult, but give me a break. That in itself was frustrating enough, but fortunately, I was blessed with many more disappointments.
Weapon choices were severely limited as were the range of enemies. With only nine different enemies (not including the ground troops that leapt from the transport vehicles), my interest level quickly deteriorated as the game progressed. Interesting how my pistol shot tracer fire that was as large as what was produced by the M-60. Even more interesting was how I could shoot cannon fire that would completely pass through some of the tanks and other vehicles, and how ground troops would pass right through parts of the transport vehicle while running. Could this get any worse? Why, of course it could!
Graphics
In this day and age, it should embarrass the game developers to put out games that are not just graphically inferior, but that are just plain bad. Having a 360 degree perspective while taking in the landscape provided, for some excellent views of the graphic deficiencies in the game. If you look at the screenshot with the red lines, I’ve identified some of the clear demarcations that are visible in the game. While playing, you can clearly see where they’ve done a poor job of sewing together the various textures and how clear the delineation is between them.
Explosions were crude at best. Transport trucks blew apart in 8-10 large, chunky sections. Tank turrets merely popped off when hit. In all situations, blown-up shrapnel and dead troops disappeared almost immediately after being hit. Only exploded troop transports and tanks remained visible once shot. Burned terrain, downed airplanes, and dead bodies were nonexistent. As you can see, those gamers with graphically challenged computers will have little difficulty keeping this game running along smoothly.
C’mon guys.. we deserve better than this.
Audio
Fortunately, the audio was as pathetic as the video. Remember being a kid and watching old westerns? (Again.. dating myself.) Remember the sound that dynamite used to make when it blew up? This is the exact sound produced when any aerial vehicle hits the ground. The M-60 is fine, but the pistol sounds like a cap gun instead of a .45. Cannon fire and other explosions are bass-heavy and are not notable. When troops are shot, they wail cartoonishly in one of only two varying sounds.
I could probably say a bit more about the audio, but it’s not worth it. The audio was functional at best and considering the effort put forth in the graphics, I shouldn’t have expected much more with the audio.
System Requirements
Pentium 350 MHz or higher, Windows(r) 95/98/Me, 64MB RAM, CD-ROM, 90MB hard disk space, DirectX compatible sound card, 16 MB DirectX, compatible video card, and a mouse.
Bottom Line
![2002 2002](/uploads/1/2/6/0/126010208/399456325.jpg)
Don’t waste your cash, even though the game carries a $20.00 price tag. Considering today’s theatre prices, you’ll get more bang-for-your-buck out of a double feature than you will playing this game. If you really want to see a quality beach head assault, get Castle Wolfenstein and play multiplayer.
Overall rating: 5
Beach Head 2002 delivers arcade style shooting in its most basic and repetitive form.Beach Head 2002 is an updated version of Beach Head 2000, a repetitive arcade-style shooter that lets you assume the role of a lone gunner trying to fend off a beach invasion. The new game takes the same approach, but replaces the beach environment with some rolling hills. The few improvements it includes do little to address the flaws of the original game, and since the new game is just more of the same endless waves of enemies, it can’t really be recommended even to those who might have enjoyed Beach Head 2000 in some way.
The game consists of stage after stage of stationary shooting action.
Beach Head 2002 gets old quickly, primarily due to its premise you’re stuck in a bunker with a few guns and limited ammunition, and there’s an army of infinite size on the way to kill you. It might make a good plot for an action film, but it’s not much fun as a game. www.muhammadniaz.net In this situation, there is no hope of retreat, since you can only rotate about a fixed position and shoot at moving targets. There is also no hope of victory, since the game will just continually throw more enemies at you in the form of tanks, armored personnel carriers, helicopters, airplanes, and soldiers. There is very little rhyme or reason to how these targets appear and move–the units have no obvious objective other than to destroy your bunker, and they come from all directions, giving the impression that the invasion has already taken place long ago, and you’re the only survivor. Since you can’t move and you can’t win, your only goal is to do better than you did the game before and maybe gain access to a new weapon or enemy unit to shoot at.
At times, the game is visually pleasing. The weapon and explosion effects are fairly realistic, and the enemy units and environments look fine. The game’s animation is repetitive but otherwise acceptable. Unfortunately, some parts of the game’s graphics don’t add up your suspension of disbelief will falter when a jet flies into a nearby hill and out the other side. And like its predecessor, Beach Head 2002 has the habit of making units pop up out of nowhere, but whether this is a graphics problem or a cheap way to keep you on your toes is unclear.
The weapon, vehicle, and explosion graphics are supplemented with decent sound effects, although like the rest of the game, they quickly get repetitive. Shells hitting your bunker cause an appropriate explosive rumble, and small-arms fire ricochets off armor with a metallic patter. www.muhammadniaz.net Helicopters will buzz the bunker with a distinctive chopper sound, and fighters will fly past your base with their jet engine whine. Soldiers will catch on fire from nearby explosions and cry out in horror, but there’s very little variation in their screams.
The game would have benefited tremendously from more variation in weapons, enemies, and environments. The few differences that you come across in the game are a welcome relief from tedium all of a sudden, it might be nighttime and you only have a flashlight and a few flares to see your targets. Or perhaps instead of the usual combined forces raid on your bunker, the enemy has decided to send a squad of fighter jets to attack you, and you have to replenish your ammunition by shooting at air-dropped crates.
The game consists of stage after stage of stationary shooting action.
Beach Head 2002 gets old quickly, primarily due to its premise you’re stuck in a bunker with a few guns and limited ammunition, and there’s an army of infinite size on the way to kill you. It might make a good plot for an action film, but it’s not much fun as a game. www.muhammadniaz.net In this situation, there is no hope of retreat, since you can only rotate about a fixed position and shoot at moving targets. There is also no hope of victory, since the game will just continually throw more enemies at you in the form of tanks, armored personnel carriers, helicopters, airplanes, and soldiers. There is very little rhyme or reason to how these targets appear and move–the units have no obvious objective other than to destroy your bunker, and they come from all directions, giving the impression that the invasion has already taken place long ago, and you’re the only survivor. Since you can’t move and you can’t win, your only goal is to do better than you did the game before and maybe gain access to a new weapon or enemy unit to shoot at.
At times, the game is visually pleasing. The weapon and explosion effects are fairly realistic, and the enemy units and environments look fine. The game’s animation is repetitive but otherwise acceptable. Unfortunately, some parts of the game’s graphics don’t add up your suspension of disbelief will falter when a jet flies into a nearby hill and out the other side. And like its predecessor, Beach Head 2002 has the habit of making units pop up out of nowhere, but whether this is a graphics problem or a cheap way to keep you on your toes is unclear.
The weapon, vehicle, and explosion graphics are supplemented with decent sound effects, although like the rest of the game, they quickly get repetitive. Shells hitting your bunker cause an appropriate explosive rumble, and small-arms fire ricochets off armor with a metallic patter. www.muhammadniaz.net Helicopters will buzz the bunker with a distinctive chopper sound, and fighters will fly past your base with their jet engine whine. Soldiers will catch on fire from nearby explosions and cry out in horror, but there’s very little variation in their screams.
The game would have benefited tremendously from more variation in weapons, enemies, and environments. The few differences that you come across in the game are a welcome relief from tedium all of a sudden, it might be nighttime and you only have a flashlight and a few flares to see your targets. Or perhaps instead of the usual combined forces raid on your bunker, the enemy has decided to send a squad of fighter jets to attack you, and you have to replenish your ammunition by shooting at air-dropped crates.
System= Pentium III CPU 500 MHz
RAM= 128 MB
Size= 20 MB
Video Memory= 32 MB
OS= Windows 98, 2000, ME, 2000, XP, Vista, 7 and Windows 8
RAM= 128 MB
Size= 20 MB
Video Memory= 32 MB
OS= Windows 98, 2000, ME, 2000, XP, Vista, 7 and Windows 8
Beach Head 2002 Gameplay
Password= www.muhammadniaz.net
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